Additionaly, I changed the scene input format quite a bit. I used assimp to load the 3d models. Since it supports many of the popular extensions, scene design is much more flexible than before. An example scene file is here.
Here are the outputs for the same scene with different material settings that my path tracer supports.
Lambertian Material kd: (1.0, 1.0, 1.0) 2109 samples |
Perfect Specular Material ks: (1.0, 1.0, 1.0) 1785 samples |
Perfect Refractive Material tintcolor: (0.79, 0.53, 0.79) tintdistance: 0.2 index of refraction: 2.0 2470 samples |
Translucent Material tintcolor: (0.79, 0.53, 0.79) tintdistance: 0.2 index of refraction: 2.0 scattering coefficient: 50 anisotropy: 0.7 1015 samples |
Translucent Material tintcolor: (0.0, 0.8, 0.0) tintdistance: 0.1 index of refraction: 1.5 scattering coefficient: 100 anisotropy: 0.7 3311 samples |
Translucent Material tintcolor: (0.8, 0.8, 0.8) tintdistance: 0.2 index of refraction: 1.0 scattering coefficient: 150 anisotropy: 0.7 4900 samples |
Finally, here is a video to demonstrate the progressive feature.
Hocam güncelleme bekliyoruz merakla çok güzeller.
ReplyDeleteBalmumu dimi bunlar?